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A* pathfinding
technology1 mentions· velocity: stableA* is a graph traversal and pathfinding algorithm that is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path from source to goal.
Two-hop subgraph: this entity, every entity it directly relates to, and every entity those neighbors relate to. Drag a node, scroll to zoom, click to inspect — or click any neighbor and re-center the atlas there.
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