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Subgraph Atlas · centered on entity

UMI

technology1 mentions· velocity: stable

Alpha–beta pruning is a tree search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games. It stops evaluating a move when at least

Two-hop subgraph: this entity, every entity it directly relates to, and every entity those neighbors relate to. Drag a node, scroll to zoom, click to inspect — or click any neighbor and re-center the atlas there.

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How to read this: the white-ringed node is UMI. Surrounding nodes are direct relationships; the second ring is what those neighbors connect to. Edge thickness scales with source-article evidence. Click any node and choose Center graph here to walk the graph.